upcyclingmod (
upcyclingmod) wrote2020-09-08 06:20 pm
RNG Page
RNG PAGE
So I want to RNG...
You’ve come to the right place!
How do I do this?
Comment on this page! You state what you’re rolling for, if there are any factors that affect the roll, and post a screenshot of the number you roll. To roll dice, you can go to Google, use the RNG website here, or use an appropriate discord bot. The roll needs to be 1-100.
When do I do this?
RNG is required for gaining certain skills, and affecting (or being affected by) the setting. This includes hacking the network, summoning creatures, and Silence infections. You may also be asked to roll in response to certain circumstances, such as exploring a particularly dangerous place. Otherwise, it’s an optional way to introduce some chance into your character’s life. You can roll (but aren’t required to) for anything from communing with nature to popping open a locked door.
So I can roll as many times as I want to?
Tragically, no. For our sanity and yours, we limit rolls to twice a month for skill rolls, and twice a month for non-skill rolls (e.g. exploration or summoning). This means four times a month as a general maximum, though under some plot related circumstances the mods may ask you to make an extra roll.
What’s the range for good and bad rolls?
This varies a little depending on a character’s aptitude and the conditions that they roll under. (An untrained character trying to perform a task in a lightning storm will have a harder time than an expert in the comfort of their home.) Below is a middle-of-the-road example range of rolls.
In this example, Wizard Bob (a middlingly powerful spellcaster) is trying to summon his familiar to the island. He’s working alone in the forest, with neither advantage nor disadvantage. For Bob’s roll, mod-RNG determines that low is good and high is bad.
| 1-5: | This is the best roll Bob could get! Bob successfully summons his familiar, and it’s stronger and more durable then usual. |
| 6-10: | Success! Bob summons his familiar and finds it a little more durable than usual. |
| 11-30: | Success! Bob summons his familiar! |
| 31-40: | Bob successfully summons his familiar, but it seems to be weaker than usual. |
| 41-50: | Bob summons his familiar, but it disappears after one hit. |
| 51-60: | Bob doesn’t summon his familiar. |
| 61-70: | Bob briefly summons his familiar, but it won’t listen to him. |
| 71-80: | Bob briefly summons his familiar and it scratches him. |
| 81-89: | Bob briefly summons his familiar and it tries to harm him. |
| 90-100: | Bob summons his familiar, and it’s Silence infected. It will try to kill him upon summoning. |
What’s to stop people from cheating? And what was that about “mod-RNG”?
As of January 3, 2021, the mods will be doing our own roll before replying to each comment. If the mod RNG rolls low (1-50), then the player’s low rolls are good--like in the example above with Wizard Bob. If the mod rolls high (51-100), then the player's low rolls are bad. Under those circumstances, 1 would be the worst possible roll, and 100 would be the best.
In short, we’ll be randomizing whether you want high or low.
What happens if I roll a one? Or a hundred?
That is either the best possible roll you can get, or the worst! A perfect success means your character accomplishes what they were after, and likely gets a bonus as well. A perfect failure may mean death, or other terrible consequences. If you’re opposed to your character dying, we’ll talk it over and find an option that works.
What’s advantage? When can I get it?
Advantage means you get to roll two dice, and we’ll choose the better roll, giving a better chance of success. Typically, your character gets advantage by teaming up with a different character, though if another outside factor is working in your character’s favor, we may tell you to go ahead and roll two dice.
What’s disadvantage? When do I have it?
This is where you roll two sets of dice, and we’ll choose the worst roll, giving a greater chance of failure. Disadvantage is applied under extremely negative circumstances, where something outside your character’s control is actively sabotaging them. The Silence infection, for instance, grants disadvantage on exploration rolls, as dangerous parts of the island can cause it to flare up and take over its host.
What skills can my character gain through RNG?
Right now, there is one setting-affecting skill and one player-created skill that require RNG to learn.
The setting-affecting skill is hacking. As the network uses a unique coding system based on a dead language and music, all characters start the game unable to hack the network in any way. They are, effectively, at level zero. By learning and practicing over the course of months, tech-savvy characters can learn the language and use it towards a variety of ends. However, the network has both digital and physical failsafes. Attempts come with significant risk.
The player-created skill is Charter Magic, from the old Kingdom novels here. This system was introduced and codified to game standards by our resident Sabriel player. To learn Charter Magic, characters need to be baptized with a mark and then set about learning the symbols to cast spells. For more information on the process and the spells that can be learned, check out the player’s description here.
More skills may be introduced in the future.
How do you gain skills?
All new characters start at a skill level of zero. They need to get the skill to ten to be fully trained, though lower levels of proficiency do grant different abilities. You can roll twice a month for new skill improvements--either twice for the same skill, or once each for two different ones. Each roll represents about two weeks of (not-continuous) effort your character has put into study.
If your character is successful, we can provide details on any abilities or information they gain. If not, they might experience consequences, or might just need to try again.
I have another question!
Hit us up at the FAQ!












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