upcyclingmod (
upcyclingmod) wrote2020-08-08 12:28 pm
Entry tags:
Locations
LOCATIONS
IMPORTANT BUILDINGS
The Lighthouse: Situated on the southernmost edge of the island, the lighthouse stubbornly continues to shine its light through even the thickest of fog, as if waiting for a ship that will never come. Though the light shines brightly every night, there's no trace of who might be maintaining the tower, for good or for ill.
The Generators: Located just east of the town center, the generators are protected from wear and tear by a boxy, weathered building surrounded by rusty fencing and slim cement walkways. The generators run on vegetable oil, fossil fuels, and wind power produced by the many turbines that poke out from building roofs all around town.
Fruit's Basket: South Sister's premier grocery store. Though the building itself appears as mundane as any other, one step inside reveals impossibly long, maze-like aisles beneath rows of eerie fluorescent tubes. That's right, folks. It's bigger on the inside. There are no employees visible in the store, but the shelves are always well stocked anyway. Beauty products, produce, meats, cleaning products, and various liquors can all be found and purchased. Yes, even toilet paper. Sometimes a popular item will go on sale yet retain a seemingly endless supply, but there are also certain items that deplete over time such as kitchen knives and seasonal produce.
In the end, there is just one rule that applies to the grocery store: You can't leave without paying. Just pull out your blank credit card issued upon arrival, and tap it on the cashier counter. Now you're free to go.
Sister's Helpers: A smaller building beside Fruit's Basket. It has a homey feel with its own small spray of flowers out front to balance the sterile atmosphere within. This is the island's only clinic. From the size of the reception room, there used to be quite a few people here who needed looking after. Where they are now, no one knows, but their absence is beneficial for anyone looking to pilfer some medical supplies. There are even old patient records that can be found in the doctors' offices, locked in their desks.
There is something strange about these records however. All the names for patients and staff alike are unreadable. Attempting to squint your way through causes sliding vertigo and a killer headache.
The South Sister Town Center: It's a rather small outdoor space consisting of a raised flower garden surrounded by a pentagon of identical wooden benches. Usually it's a nice place to sit and enjoy the flowers. Or the fog. Very peaceful.
Fruit's Basket faces this town center, as do a few other buildings, all empty. These empty buildings are well kept despite being unoccupied, as if just waiting for someone to put them to use.
Media Library/Anime BlockBuster: One of the buildings surrounding the town center has been converted into a library of sorts. Right now, it only contains a massive collection of anime DVDs, but donations of other media are also welcome. Thanks to Papyrus, the DVDs are neatly organized by genre for optimal perusal. Characters are free to browse the collection and borrow anything. They're only asked to fill in the check-out sheet attached to a clipboard near the entrance and return the items when they've finished watching. Enforcement of this is minimal for now and works mostly on the honor system. Jun will only hunt down GRAVE offenders.
All featured anime are boot-leg versions of the real deals or anime series that only exist within someone's canon. Check out this post for different boot-leg anime ideas or to submit your own. In addition to the DVD collection, there are posters on the walls displaying information on how to use a DVD player (with pictures!), recommendations for shows to watch, etc. There's also a large TV surrounded by couches and chairs if anyone wants to host their movie night there, along with a kitchenette area stocked with theater-type snacks that Jun occasionally refills.
Suggested by Yuff in October 2020.
Clothes Minded: Finally, a clothing store, and a big one at that! This store is on the far side of the town center, opposite the Krakoa Gateway. It is now the largest store on the island, standing three stories tall.
On the first floor is the cashier's till, fitting room, and a variety of mirrors. A gaggle of helpful mannequins model different styles suitable for the season or any ongoing events.
The second floor has an extensive collection of clothing plucked from every imaginable era, culture, and style out there. This selection changes each time someone leaves and reenters the store, allowing for endless possibilities. The mannequins here are more active. They don't just show off; they hand shoppers articles of clothing they think they're lacking or even just something they think would look dashing!
The strangest thing about the mannequins is that they do not move while in your sights. Blink once, and they will seemingly teleport from one side of the floor to the other, just to offer you some swim trunks.
Thready or Knot is the fabric and customization shop that takes up the third floor of the building. Thankfully there are no actual knots in the goods, but there are a variety of fabrics and threads ranging in color and texture. There's a table where fabric can be cut as needed, half a dozen sewing machines, and miscellaneous packets of sewing patterns from throughout history.
Be sure to clean up after yourselves, Wickies. The store will ensure that any wasted threads and fabrics pursue the culprit with heated ferver, tangling them up and tripping them for days afterward.
Heel your Sole: The new shoe store that popped up at the same time as the clothing/fabric store. The shoes here are varied in both size and design, ranging from boots to slippers of virtually every era and culture. The best way for Wickies to determine their shoe size is to use one of the shoe charts at the front of the store. These charts not only explain sizing but also point shoppers to the aisle they need.
An eerie note, however, is that the creak of extra footsteps can always be heard behind yours, soft and too close for comfort.
The Well: Located west of the town center, the well is a large building that pumps and filters the water supply in town so that residents have fresh drinking water at all times. It's locked in order to keep vandals from poisoning the supply.
The Gun Show: What's supposed to be a gun store is in reality rather... warped. Most of the guns and slugs for sale need to be re-made before they can be used. Oh well. Looks like not every wish goes off without a hitch.
Fisticuffs: This specially made building is also known as the dojo. Here, there are not only wooden practice weapons for swords, spears, lances and staffs, but a large cleared floor that has been padded and reinforced. This way, the supernaturally strong will not damage the building. There are benches, a water cooler, and a counter where cups and protein bars can be found.
However, be careful when trying to shadow box alone. Doing so inside the dojo can summon unwanted assistance: a Wickie's literal shadow, detaching from the floor and taking on a newly solid form in order to help with their fighting skills. The dojo's shadow boxers are not harmful, per se, but they can get carried away.
The Therapist Building: This conspicuous building just suddenly popped up one day in the middle of town. Immediately inside is a reception area with a desk, though no one sits behind it. On the desk is a clipboard listing various time slots open for those who wish to have a session with Zolta.
The offices behind the reception desk are locked for anyone without an appointment. If you're expected, however, the door opens wide, revealing Zolta waiting inside. The office appearance will change depending on who enters and how comfortable - or uncomfortable - Zolta wants them to be.
The Generators: Located just east of the town center, the generators are protected from wear and tear by a boxy, weathered building surrounded by rusty fencing and slim cement walkways. The generators run on vegetable oil, fossil fuels, and wind power produced by the many turbines that poke out from building roofs all around town.
Fruit's Basket: South Sister's premier grocery store. Though the building itself appears as mundane as any other, one step inside reveals impossibly long, maze-like aisles beneath rows of eerie fluorescent tubes. That's right, folks. It's bigger on the inside. There are no employees visible in the store, but the shelves are always well stocked anyway. Beauty products, produce, meats, cleaning products, and various liquors can all be found and purchased. Yes, even toilet paper. Sometimes a popular item will go on sale yet retain a seemingly endless supply, but there are also certain items that deplete over time such as kitchen knives and seasonal produce.
In the end, there is just one rule that applies to the grocery store: You can't leave without paying. Just pull out your blank credit card issued upon arrival, and tap it on the cashier counter. Now you're free to go.
Sister's Helpers: A smaller building beside Fruit's Basket. It has a homey feel with its own small spray of flowers out front to balance the sterile atmosphere within. This is the island's only clinic. From the size of the reception room, there used to be quite a few people here who needed looking after. Where they are now, no one knows, but their absence is beneficial for anyone looking to pilfer some medical supplies. There are even old patient records that can be found in the doctors' offices, locked in their desks.
There is something strange about these records however. All the names for patients and staff alike are unreadable. Attempting to squint your way through causes sliding vertigo and a killer headache.
The South Sister Town Center: It's a rather small outdoor space consisting of a raised flower garden surrounded by a pentagon of identical wooden benches. Usually it's a nice place to sit and enjoy the flowers. Or the fog. Very peaceful.
Fruit's Basket faces this town center, as do a few other buildings, all empty. These empty buildings are well kept despite being unoccupied, as if just waiting for someone to put them to use.
Media Library/Anime BlockBuster: One of the buildings surrounding the town center has been converted into a library of sorts. Right now, it only contains a massive collection of anime DVDs, but donations of other media are also welcome. Thanks to Papyrus, the DVDs are neatly organized by genre for optimal perusal. Characters are free to browse the collection and borrow anything. They're only asked to fill in the check-out sheet attached to a clipboard near the entrance and return the items when they've finished watching. Enforcement of this is minimal for now and works mostly on the honor system. Jun will only hunt down GRAVE offenders.
All featured anime are boot-leg versions of the real deals or anime series that only exist within someone's canon. Check out this post for different boot-leg anime ideas or to submit your own. In addition to the DVD collection, there are posters on the walls displaying information on how to use a DVD player (with pictures!), recommendations for shows to watch, etc. There's also a large TV surrounded by couches and chairs if anyone wants to host their movie night there, along with a kitchenette area stocked with theater-type snacks that Jun occasionally refills.
Suggested by Yuff in October 2020.
Clothes Minded: Finally, a clothing store, and a big one at that! This store is on the far side of the town center, opposite the Krakoa Gateway. It is now the largest store on the island, standing three stories tall.
On the first floor is the cashier's till, fitting room, and a variety of mirrors. A gaggle of helpful mannequins model different styles suitable for the season or any ongoing events.
The second floor has an extensive collection of clothing plucked from every imaginable era, culture, and style out there. This selection changes each time someone leaves and reenters the store, allowing for endless possibilities. The mannequins here are more active. They don't just show off; they hand shoppers articles of clothing they think they're lacking or even just something they think would look dashing!
The strangest thing about the mannequins is that they do not move while in your sights. Blink once, and they will seemingly teleport from one side of the floor to the other, just to offer you some swim trunks.
Thready or Knot is the fabric and customization shop that takes up the third floor of the building. Thankfully there are no actual knots in the goods, but there are a variety of fabrics and threads ranging in color and texture. There's a table where fabric can be cut as needed, half a dozen sewing machines, and miscellaneous packets of sewing patterns from throughout history.
Be sure to clean up after yourselves, Wickies. The store will ensure that any wasted threads and fabrics pursue the culprit with heated ferver, tangling them up and tripping them for days afterward.
Heel your Sole: The new shoe store that popped up at the same time as the clothing/fabric store. The shoes here are varied in both size and design, ranging from boots to slippers of virtually every era and culture. The best way for Wickies to determine their shoe size is to use one of the shoe charts at the front of the store. These charts not only explain sizing but also point shoppers to the aisle they need.
An eerie note, however, is that the creak of extra footsteps can always be heard behind yours, soft and too close for comfort.
The Well: Located west of the town center, the well is a large building that pumps and filters the water supply in town so that residents have fresh drinking water at all times. It's locked in order to keep vandals from poisoning the supply.
The Gun Show: What's supposed to be a gun store is in reality rather... warped. Most of the guns and slugs for sale need to be re-made before they can be used. Oh well. Looks like not every wish goes off without a hitch.
Fisticuffs: This specially made building is also known as the dojo. Here, there are not only wooden practice weapons for swords, spears, lances and staffs, but a large cleared floor that has been padded and reinforced. This way, the supernaturally strong will not damage the building. There are benches, a water cooler, and a counter where cups and protein bars can be found.
However, be careful when trying to shadow box alone. Doing so inside the dojo can summon unwanted assistance: a Wickie's literal shadow, detaching from the floor and taking on a newly solid form in order to help with their fighting skills. The dojo's shadow boxers are not harmful, per se, but they can get carried away.
The Therapist Building: This conspicuous building just suddenly popped up one day in the middle of town. Immediately inside is a reception area with a desk, though no one sits behind it. On the desk is a clipboard listing various time slots open for those who wish to have a session with Zolta.
The offices behind the reception desk are locked for anyone without an appointment. If you're expected, however, the door opens wide, revealing Zolta waiting inside. The office appearance will change depending on who enters and how comfortable - or uncomfortable - Zolta wants them to be.
LOCAL ISLAND GEOGRAPHY
The Beach: The island is framed largely by sandy beaches which follow a gentle incline toward more solid ground. Except for the cliffs. Those aren't so gentle. During high tide, half of the beach is covered in water, and the water temperature varies throughout the year - from bathwater warm to icy cold.
There are some iron fire pits scattered close to the shore that can be used for warming up, socializing, and outdoor cooking. There are also pieces of driftwood that can be found all around the beach, many being logs large enough to use as seating.
All large rocks that used to be on the beach have been flung far, far into the water by Kabane Kusaka and Hansa Cervantes.
The Lost Sister Forest: The forest is surprisingly dense, the only exception being thin paths cut through the foliage to guide wayward travelers out. The trees themselves are all deciduous, including but not limited to apple, cherry, willow, and dogwood trees. There are also assorted berry bushes dusting the forest floor. The paths themselves are clear of plant life, but notably, the forest canopy above still blocks out the sun. It's best not to go into the woods at night. It's nigh impossible to see anything without a flashlight, and even then, the surrounding darkness seems to consume any artificial light.
The Charter Stone Located halfway between the town and the Lighthouse, this strange looking stone is surrounded by water barrels and various growing trees. This place is warm where it is cold, and cool when it is hot. The stone itself is covered with a chain of glowing Charter marks that seemingly never repeat, with no start nor end.
The Monster Patch: Located on the southern tip of the forest, there is a large clearing marked by the red patch of bark on a tree that faces it. When no one is there, the clearing is harmless, but when someone steps inside its boundary, creatures begin to emerge from the ground itself.
The creatures are best described as monsters. They appear differently to each individual. Typically, the creatures appear as monsters specific to a character's canon or slight variations thereof. They are not particularly strong, and they possess no magical abilities. However, they can grow in numbers quickly if a Wickie lingers.
Thankfully, they are not infectious.
There are some iron fire pits scattered close to the shore that can be used for warming up, socializing, and outdoor cooking. There are also pieces of driftwood that can be found all around the beach, many being logs large enough to use as seating.
All large rocks that used to be on the beach have been flung far, far into the water by Kabane Kusaka and Hansa Cervantes.
The Lost Sister Forest: The forest is surprisingly dense, the only exception being thin paths cut through the foliage to guide wayward travelers out. The trees themselves are all deciduous, including but not limited to apple, cherry, willow, and dogwood trees. There are also assorted berry bushes dusting the forest floor. The paths themselves are clear of plant life, but notably, the forest canopy above still blocks out the sun. It's best not to go into the woods at night. It's nigh impossible to see anything without a flashlight, and even then, the surrounding darkness seems to consume any artificial light.
The Charter Stone Located halfway between the town and the Lighthouse, this strange looking stone is surrounded by water barrels and various growing trees. This place is warm where it is cold, and cool when it is hot. The stone itself is covered with a chain of glowing Charter marks that seemingly never repeat, with no start nor end.
The Monster Patch: Located on the southern tip of the forest, there is a large clearing marked by the red patch of bark on a tree that faces it. When no one is there, the clearing is harmless, but when someone steps inside its boundary, creatures begin to emerge from the ground itself.
The creatures are best described as monsters. They appear differently to each individual. Typically, the creatures appear as monsters specific to a character's canon or slight variations thereof. They are not particularly strong, and they possess no magical abilities. However, they can grow in numbers quickly if a Wickie lingers.
Thankfully, they are not infectious.
HOUSING LOCATIONS
Little Sister Cottage Row: These are some of the oldest surviving buildings on the island, and they certainly show their age. A mixture of wood and stone, they have thankfully been updated to the point of having interior plumbing and electricity, but only just. The stoves are gas run, and the showers are... small. Four people can live here comfortably for a time, but only if they're willing to share the two beds.
At least the cottages are close to the nature trails that snake throughout the island proper. That's got to be worth something.
New Sister House District: Housing here is far more spacious and modern, appearing straight out of the aughts. These are built more like vacation homes than camping cabins, decked out with at least two bathrooms, a roomy kitchen, and five possible bedrooms. Half of the stoves are electric while the others run on gas. They also have wind turbines and solar panels on their roofs in case the generators go down.
The houses are clean and easy to move into. One simply needs to claim the key that's hidden in the mailbox.
At least the cottages are close to the nature trails that snake throughout the island proper. That's got to be worth something.
New Sister House District: Housing here is far more spacious and modern, appearing straight out of the aughts. These are built more like vacation homes than camping cabins, decked out with at least two bathrooms, a roomy kitchen, and five possible bedrooms. Half of the stoves are electric while the others run on gas. They also have wind turbines and solar panels on their roofs in case the generators go down.
The houses are clean and easy to move into. One simply needs to claim the key that's hidden in the mailbox.
THE ISLAND ECOSYSTEM
Weather: Weather in South Sister is often overcast, complete with a persistent fog that hangs thick over the ground. On a bad day, this fog can obscure everything below the average human's knee from view. Sometimes there's a slim chance of sunlight or rain clearing the cloud cover, but it rarely lasts long. Other times, a fog bank rolls in, eliminating visibility entirely.
It's best to stay inside those days.
Native Fauna: Native animals are few and far between. Aside from bugs (including bees!), Wickies may spot small birds and squirrels running around. At times, the sound of a canine howl can be heard echoing across the island, but that can only be your mind playing tricks on you.
Right?
The Krakoa Gateways: Planted in the town center and the housing district, this non-invasive flower species allows residents to teleport between the two locations! Only uninfected residents can use them, however. Those possessed by the Silence, the many monsters in the bestiary, and NPCs are flat out of luck.
These were planted by
omnimorphs in November 2020.
The Outside: It's difficult to tell if the island is on a large lake or the ocean. The water itself is salty, and there are saltwater fish that can be found within it. Sometimes, far off in the distance, one can see ships of an unknown make, but it's impossible to detect whether any activity is happening on their decks.
Unfortunately, anyone venturing into the waves to catch a better glimpse will slam into an invisible barrier that surrounds the island 500 feet from its shores.
More will be written as it's revealed!
It's best to stay inside those days.
Native Fauna: Native animals are few and far between. Aside from bugs (including bees!), Wickies may spot small birds and squirrels running around. At times, the sound of a canine howl can be heard echoing across the island, but that can only be your mind playing tricks on you.
Right?
The Krakoa Gateways: Planted in the town center and the housing district, this non-invasive flower species allows residents to teleport between the two locations! Only uninfected residents can use them, however. Those possessed by the Silence, the many monsters in the bestiary, and NPCs are flat out of luck.
These were planted by
The Outside: It's difficult to tell if the island is on a large lake or the ocean. The water itself is salty, and there are saltwater fish that can be found within it. Sometimes, far off in the distance, one can see ships of an unknown make, but it's impossible to detect whether any activity is happening on their decks.
Unfortunately, anyone venturing into the waves to catch a better glimpse will slam into an invisible barrier that surrounds the island 500 feet from its shores.
More will be written as it's revealed!
